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Home
Nazar Kalinowski edited this page
11 months ago
COSMETIC_EFFECT
Common Parameters
DELAY
(Optional; Type: Long; Default: 1; Unit: Tick; Constraints: N >= 1)
The delay between playing an animation.
OFFSET
(Optional; Type: Vector3d; Default: default offset)
The offset used to play an animation.
Types
BLOCK-HIGHLIGHT
PARTICLE_EFFECT
(Optional; Type: Section (particle effect); Default: default particle)
The particle effect.
PER_ANIMATION_COLOR
(Optional; Type: Boolean; Default: false)
Whether to use separate color at each animation.
PER_PARTICLE_COLOR
(Optional; Type: Boolean; Default: false)
Whether to use separate color for each particle.
GLOBE
PARTICLE_EFFECT
(Optional; Type: Section (particle effect); Default: default particle)
The particle effect.
PER_ANIMATION_COLOR
(Optional; Type: Boolean; Default: false)
Whether to use separate color at each animation.
PER_PARTICLE_COLOR
(Optional; Type: Boolean; Default: false)
Whether to use separate color for each particle.
HELIX
PARTICLE_EFFECT
(Optional; Type: Section (particle effect); Default: default particle)
The particle effect.
PER_ANIMATION_COLOR
(Optional; Type: Boolean; Default: false)
Whether to use separate color at each animation.
PER_PARTICLE_COLOR
(Optional; Type: Boolean; Default: false)
Whether to use separate color for each particle.
CIRCLE
PARTICLE_EFFECT
(Optional; Type: Section (particle effect); Default: default particle)
The particle effect.
PER_ANIMATION_COLOR
(Optional; Type: Boolean; Default: false)
Whether to use separate color at each animation.
PER_PARTICLE_COLOR
(Optional; Type: Boolean; Default: false)
Whether to use separate color for each particle.
RADIUS
(Optional; Type: Double; Default: 1)
The radius of the circle.
STEP
(Optional; Type: Double; Default: 0.2)
The amount of steps (dots to spawn a particle) on the circle.
PARTICLES_PER_ANIMATION
(Optional; Integer: Color; Default: 1)
The amount of particles for each animation.
FIGLET2D
PARTICLE_EFFECT
(Optional; Type: Section (particle effect); Default: default particle)
The particle effect.
PER_ANIMATION_COLOR
(Optional; Type: Boolean; Default: false)
Whether to use separate color at each animation.
PER_PARTICLE_COLOR
(Optional; Type: Boolean; Default: false)
Whether to use separate color for each particle.
ROTATION
(Optional; Type: Section (Vector3d); Default: zero vector)
The rotation.
TEXT
(Necessary/Optional; Type: List (String); Default: no value)
The text.
TEXT_FILE
(Necessary/Optional; Type: String; Default: no value)
The file with text.
FONT
(Optional; Type: String; Default: “Banner”)
The font.
See the full list
there
(although be aware that only some of them will look nice).
HORIZONTAL_PARTICLE_DISTANCE
(Optional; Type: Double; Default: 0.2)
The horizontal distance between particles.
VERTICAL_PARTICLE_DISTANCE
(Optional; Type: Double; Default: 0.4)
The vertical distance between particles.
SYMBOLS2D
PARTICLE_EFFECT
(Optional; Type: Section (particle effect); Default: default particle)
The particle effect.
PER_ANIMATION_COLOR
(Optional; Type: Boolean; Default: false)
Whether to use separate color at each animation.
PER_PARTICLE_COLOR
(Optional; Type: Boolean; Default: false)
Whether to use separate color for each particle.
ROTATION
(Optional; Type: Section (Vector3d); Default: zero vector)
The rotation.
SYMBOLS
(Optional; Type: List (String); Default: false)
The symbols. Every symbol except whitespace is considered to be a particle.
SYMBOLS_FILE
(Optional; Type: String; Default: false)
The file with symbols. Every symbol except whitespace is considered to be a particle.
HORIZONTAL_PARTICLE_DISTANCE
(Optional; Type: Double; Default: 0.2)
The horizontal distance between particles.
VERTICAL_PARTICLE_DISTANCE
(Optional; Type: Double; Default: 0.4)
The vertical distance between particles.
IMAGE2D
PARTICLE_EFFECT
(Optional; Type: Section (particle effect); Default: default particle)
The particle effect.
ROTATION
(Optional; Type: Section (Vector3d); Default: zero vector)
The rotation.
IMAGE_FILE
(Optional; Type: String; Default: false)
The image file.
HORIZONTAL_PARTICLE_DISTANCE
(Optional; Type: Double; Default: 0.2)
The horizontal distance between particles.
VERTICAL_PARTICLE_DISTANCE
(Optional; Type: Double; Default: 0.4)
The vertical distance between particles.
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