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Nazar Kalinowski edited this page 8 months ago

COSMETIC_EFFECT

Common Parameters

  • DELAY (Optional; Type: Long; Default: 1; Unit: Tick; Constraints: N >= 1)
    The delay between playing an animation.
  • OFFSET (Optional; Type: Vector3d; Default: default offset)
    The offset used to play an animation.

Types

BLOCK-HIGHLIGHT

  • PARTICLE_EFFECT (Optional; Type: Section (particle effect); Default: default particle)
    The particle effect.
  • PER_ANIMATION_COLOR (Optional; Type: Boolean; Default: false)
    Whether to use separate color at each animation.
  • PER_PARTICLE_COLOR (Optional; Type: Boolean; Default: false)
    Whether to use separate color for each particle.

GLOBE

  • PARTICLE_EFFECT (Optional; Type: Section (particle effect); Default: default particle)
    The particle effect.
  • PER_ANIMATION_COLOR (Optional; Type: Boolean; Default: false)
    Whether to use separate color at each animation.
  • PER_PARTICLE_COLOR (Optional; Type: Boolean; Default: false)
    Whether to use separate color for each particle.

HELIX

  • PARTICLE_EFFECT (Optional; Type: Section (particle effect); Default: default particle)
    The particle effect.
  • PER_ANIMATION_COLOR (Optional; Type: Boolean; Default: false)
    Whether to use separate color at each animation.
  • PER_PARTICLE_COLOR (Optional; Type: Boolean; Default: false)
    Whether to use separate color for each particle.

CIRCLE

  • PARTICLE_EFFECT (Optional; Type: Section (particle effect); Default: default particle)
    The particle effect.
  • PER_ANIMATION_COLOR (Optional; Type: Boolean; Default: false)
    Whether to use separate color at each animation.
  • PER_PARTICLE_COLOR (Optional; Type: Boolean; Default: false)
    Whether to use separate color for each particle.
  • RADIUS (Optional; Type: Double; Default: 1)
    The radius of the circle.
  • STEP (Optional; Type: Double; Default: 0.2)
    The amount of steps (dots to spawn a particle) on the circle.
  • PARTICLES_PER_ANIMATION (Optional; Integer: Color; Default: 1)
    The amount of particles for each animation.

FIGLET2D

  • PARTICLE_EFFECT (Optional; Type: Section (particle effect); Default: default particle)
    The particle effect.
  • PER_ANIMATION_COLOR (Optional; Type: Boolean; Default: false)
    Whether to use separate color at each animation.
  • PER_PARTICLE_COLOR (Optional; Type: Boolean; Default: false)
    Whether to use separate color for each particle.
  • ROTATION (Optional; Type: Section (Vector3d); Default: zero vector)
    The rotation.
  • TEXT (Necessary/Optional; Type: List (String); Default: no value)
    The text.
  • TEXT_FILE (Necessary/Optional; Type: String; Default: no value)
    The file with text.
  • FONT (Optional; Type: String; Default: “Banner”)
    The font.
    See the full list there (although be aware that only some of them will look nice).
  • HORIZONTAL_PARTICLE_DISTANCE (Optional; Type: Double; Default: 0.2)
    The horizontal distance between particles.
  • VERTICAL_PARTICLE_DISTANCE (Optional; Type: Double; Default: 0.4)
    The vertical distance between particles.

SYMBOLS2D

  • PARTICLE_EFFECT (Optional; Type: Section (particle effect); Default: default particle)
    The particle effect.
  • PER_ANIMATION_COLOR (Optional; Type: Boolean; Default: false)
    Whether to use separate color at each animation.
  • PER_PARTICLE_COLOR (Optional; Type: Boolean; Default: false)
    Whether to use separate color for each particle.
  • ROTATION (Optional; Type: Section (Vector3d); Default: zero vector)
    The rotation.
  • SYMBOLS (Optional; Type: List (String); Default: false)
    The symbols. Every symbol except whitespace is considered to be a particle.
  • SYMBOLS_FILE (Optional; Type: String; Default: false)
    The file with symbols. Every symbol except whitespace is considered to be a particle.
  • HORIZONTAL_PARTICLE_DISTANCE (Optional; Type: Double; Default: 0.2)
    The horizontal distance between particles.
  • VERTICAL_PARTICLE_DISTANCE (Optional; Type: Double; Default: 0.4)
    The vertical distance between particles.

IMAGE2D

  • PARTICLE_EFFECT (Optional; Type: Section (particle effect); Default: default particle)
    The particle effect.
  • ROTATION (Optional; Type: Section (Vector3d); Default: zero vector)
    The rotation.
  • IMAGE_FILE (Optional; Type: String; Default: false)
    The image file.
  • HORIZONTAL_PARTICLE_DISTANCE (Optional; Type: Double; Default: 0.2)
    The horizontal distance between particles.
  • VERTICAL_PARTICLE_DISTANCE (Optional; Type: Double; Default: 0.4)
    The vertical distance between particles.